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Lisa Cowen
Lisa Cowen
Concept Art and Production Design
Hamilton/Toronto, Canada

Skills

Concept ArtDigital PaintingDigital SculptingSet DesignTraditional ArtArt DirectingDigital Modeling for Manufacture

Software proficiency

Keyshot
Keyshot
Photoshop
Photoshop
ZBrush
ZBrush
SolidWorks
SolidWorks

Productions

    • TV Production
      Endlings S1
    • Year
      2020
    • Role
      Concept Artist, and Key Scenic Artist
    • Company
      Sinking Ship Entertainment
    • TV Production
      The Boys S2
    • Year
      2020
    • Role
      Concept Artist, Digital Sculptor, Hands-on Puppet Sculptor/Painter
    • Company
      Freelance, Steffx
    • TV Production
      Locke And Key S1
    • Year
      2020
    • Role
      Freelance Concept Artist and Digital Sculptor for Props
    • Company
      Netflix
    • TV Production
      Endlings S2
    • Year
      2021
    • Role
      Art Director
    • Company
      Sinking Ship Entertainment, DGC
    • Movie
      Suicide Squad
    • Year
      2016
    • Role
      Props Scenic Artist (hands on not digital - ie Harley Quinn's Bats etc)
    • Company
      IATSE Local 873
    • Movie
      Crimson Peak
    • Year
      2015
    • Role
      Scenic Artist, Specializing in Props (hands on not digital)
    • Company
      IATSE Local 873
    • Movie
      Pacific Rim
    • Year
      2013
    • Role
      Scenic Artist (hands on not digital - interior compod parts etc.)
    • Company
      IATSE Local 873

Experience

  • Various - Art Director, 1st Assistant Art Director, Concept Artist, Digital Sculptor at Directors Guild of Canada
    Toronto, Canada
    January 2019 - Present

  • Scenic Artist at IATSE Local 873
    Toronto, Canada
    January 2011 - January 2019

    Worked as a scenic painter and sculptor on loads of amazing shows from Total Recall to Crimson Peak to Star Trek for 8 years before transitioning towards my current, less hands-on more digital and management jobs. I specialized in high-end hero finishes, props, sculpting, ageing, and anything tricky, pretty, realistic, weird, and new. I was privileged to work in amazing teams, and for the best keys in the city. I also did freelance props work for studios directly and for various productions.